Choose the game you want to run, enter the number of players and that's it: You just have to communicate their logins to your students and have them connect to the site with their phones, tablets or laptops. You can then observe and debrief the game through your interface.
New! This week, "Patents and R&D: A Classroom Experiment" by Amy McCormick Diduch ("Industrial Organization" section). The paper is on the site of the International Review of Economics Education.
Upcoming MOOC about Pricing and Revenue Management, by ENAC, starting January the 16th! Will involve practical problems, some of our pricing simulations and interactive case studies!
The first game has players compete in 5 separate markets for differentiated goods, with identical demands. In each market, marginal costs are the same (constant and low). By cons, from a market to another, fixed costs (avoidable or not) and the production capacities vary greatly.
In each market, players must choose their price. The game is repeated in order to converge to an equilibrium. After a few iterations:
You can find on the site a few variants of the previous competition game: