Choose the game you want to run, enter the number of players and that's it: You just have to communicate their logins to your students and have them connect to the site with their phones, tablets or laptops. You can then observe and debrief the game through your interface.
● New! A trading pit market experiment a la Vernon Smith ("industrial organization" section, instructions by Antonio Cabrales for the coreecon textbook).
● New! "Contracting under Incomplete Information and Social Preferences" by Eva Hoppe and Patrick Schmitz ("information asymmetry" section. The article is on the site of the Review of Economic Studies).
The first game has players compete in 5 separate markets for differentiated goods, with identical demands. In each market, marginal costs are the same (constant and low). By cons, from a market to another, fixed costs (avoidable or not) and the production capacities vary greatly.
In each market, players must choose their price. The game is repeated in order to converge to an equilibrium. After a few iterations:
You can find on the site a few variants of the previous competition game: